So here below is a demo video of how I used Augmented Reality to show another level to the story of November Fox. When you scan the 43 drawings in either the A5 paperback or the larger than A4 hardback 1st edition, you will reveal November Fox’s world as viewed by the narrator, “The Architect.”
Sitting upon Charlie, The Architect’s magic carpet, are three 3D interactive elements you can engage with. You have a retro TV, that shows you scenes from November Fox’s life relevant to the chapter you are reading, an old gramophone, that plays November Fox’s music, and a message in a bottle that leads to other places relevant to the chapter.
Although the story can be read without these added tech elements, I wished to create layers within layers to mirror our own layered consciousness.
There are many perspectives that make up reality, so I wished to use technology to further enhance the range of how to view the story as it unfolds.
When I first started playing with Augmented Reality back in 2011, no-one that I talked to had heard of it. With the Pokémon go game, finally, AR make its presence known to the masses. I find the whole concept of layering organic reality with in-organic extra information fascinating and I feel really excited about the future of AR.
I felt so grateful for the time when I was running the first Kickstarter campaign to launch the 1st edition and Theo the CEO of Limebizz AR Concepts reached out and offered to support my book by hosting and helping with the implementation of the AR. Rens, one of the tech guys there, enabled me to take my AR ideas to the next level when he said he could help make them interactive 3D elements.
So although the tech editions are fun, the November Fox story can stand alone without them. They are simply there to give an added depth, for those who like worlds within worlds.